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Making Flixel Community GPU accelerated
Flixel was developed in a time when Flash capabilities were solely based on CPU. In order to display all those sprites and effects on the screen, developers had to manipulate bitmaps, copying pixels...
View ArticleExperimenting with OUYA using Flixel Community
Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and a half, but most of them are not related...
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