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Making Flixel Community GPU accelerated

Flixel was developed in a time when Flash capabilities were solely based on CPU. In order to display all those sprites and effects on the screen, developers had to manipulate bitmaps, copying pixels...

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Experimenting with OUYA using Flixel Community

Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and a half, but most of them are not related...

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